I was looking to deploy a Phaser game that could have a lot of assets (images) as part of the build. It will load assets lazily. The game will communicate with a Appwrite backend.
I was curious, if I have 20mb of assets for the Phaser game, does that mean that every visit will contribute 20mb to the 100gb bandwidth limit and then starting at $0.15 per GB (Fast Data Transfer)?
I was trying to google and got some conflicting answers. Since all of these images are available at build time, they would be considered static files right? Would they then be unlimited/unmetered against any bandwidth limit?
Fast Origin Transfer speeds up the exchange of data between Vercel’s Edge Network and compute functions, such as Serverless Functions, charging based on the units transferred, excluding static files.
As per my understanding it’s not only the assets that will count towards it but the requests as well.
Hi @neerajkumar61 thanks for the response – upon reading that portion of the docs it actually looks like this 100GB limit is more exclusively related to compute IE serverless functions etc. I actually don’t see anything here related to serving static assets that are a part of the deployment (in this case images that are used in the Phaser game)